![]() ![]() You may be tasked with escaping a hospital to spread the infection. It's never just a one-hit note that tasks you with changing increasingly armed humans in a brutal game of alternative-pokémon. Without pausing it could have also been a split-second decision requiring multiple clicks.Īdding little twists to the levels is what really sets Zombie Night Terror apart from so many other games. This is a real saving grace of Zombie Night Terror as you can sometimes need to be pixel-perfect to choose the right zombie. What helps then, is that the game lets you pause and trigger abilities as you need them. Sending your zombies into the wrong situation will see them taken down before they even get to groan. You can later find yourself up against officers armed to the teeth with assault rifles. Some are armed with small guns or baseball bats. Increasing the need of a tactical approach is that they are also very good at defending themselves against your horde. This can be devastating at some points where your limit is low and stringing together a few mutations will deplete your amount in seconds. This usually means you need to use some of it because killing more people as any gained from them is simply lost. There are limitations to this DNA, you always have a maximum amount. This DNA is gained through either bringing other humans into your fold, or through pickups found in some of the levels. To use any of these abilities or mutations requires Human DNA. Thankfully, they are all simply explained through in-game news segments. It's the combination of these abilities that enhance the tactical nuance of Zombie Night Terror. Adding new elements to the zombies is the ability to jump, letting them leap long distances. You can give them a little more brain power, letting them climb ladders. Abilities include increased speed, turning them into the zombies from 28 days Later. It's impossible to forget the bullet soaking tank, the brute of your force. You can use the Crawler which is effectively the hunter from Left 4 Dead. There's the Overlord which gives set directions to any other zombie. Very soon you'll be evolving zombies into new types. Though you can always turn more people into roamers by giving them this drug, called Romero. Thankfully, this reliance on the Romero walkers is developed and built on very quickly. Select specific doors that you want them to either destroy or ignore. You give zombies basic direction, click an arrow to direct zombies to walk up or past stairs. It may seem at first that the game has only basic controls. As the leader of your little zombie horde you are able to control the horde in small but substantial ways. The one side-effect is that it's killing the clients and turning them into zombies. It's called Romero, made by a chemist working for a big drug dealer. It also does it with a style that's almost impossible not to like. Zombie Night Terror picks up the idea of causing the apocalypse. The use of zombies has been an infestation over the past decade. ![]() There's no doubt that it's easy to see a game with zombies in and think "Oh god, another zombie game". Other games like Zombie Tycoon, Destroy All Humans (aliens) and even, to an extent, Prototype have all played with the idea of spreading a virus or your influence around against the human race. ![]() It was flawed, but a game I still have fond memories of. Stubbs the Zombie was the first that I remember doing this. Being the mastermind of the apocalypse isn't a new idea in games, though one severely underused. ![]()
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